![]() The Cybermancubus wears a hefty, but easily dismantled, suit of armor which you’ll need to get in close to punch off. Lumpy pink Cacodemons are roughly 50 percent mouth, and you’ll need to fire off a grenade into their gaping maw to take them down quickly. Each enemy has different weaknesses that can be most effectively exploited by one of the weapons in your increasingly extravagant armory. As in its predecessor, every battle in Doom Eternal plays out like a game of chess. I am lifted high above my enemies, unleash my meathook into the tanky Mancubus below, emptying both barrels of my super shotgun into his engorged flank before throwing a blood punch through the imp I left flashing, salting a Former Human with fire then chainsawing through his midsection, unleashing a pinata’s flurry of green armor bits and rainbow ammo.ĭoom Eternal, more than even Doom (2016), is a master class in combat design. In any number of battles in Doom Eternal, I shoot an imp until he flashes orange, pirouette into the sky on the wind of a blue bounce pad. But, you may not have suspected that the Doom Slayer could ever be this graceful. DOOM 2016 DOUBLE JUMMP SERIESThis is the series that defined good shooter feel as “that feeling when red chunks fly off your enemies who are then themselves reduced to bigger red chunks.” This is the series that gave us “Rip and tear until it is done” and the Big Fucking Gun. Doom and Doom II: Hell on Earth were defined by their frantic strafing, kinetic blasting and breakneck speeds. Doom Eternal makes me feel like that hippo from Fantasia doing the “Dance of the Hours” in a stretched out tutu. ![]()
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